i agree with daellis94, AC-130's were famous before video games thought to use them as a gimmick. also, not as important, but still true, Lockheed and Boeing made the AC-130 (lockheed made the c-130, boeing turned it onto a gunship), not the Air Force
the concept wasnt strong enough to compel me for too long. and no matter how good a game is, the A/S controls ruin it for me every time. carpal tunnel anyone?
got a cool glitch where i used the basic rocket to shoot myself parralel with the ground, just inches of the surface. i hit a goomba and shot straight into the space, about 700+ with the arrow showing where you are above the screen. but that's not all. after shooting myself BACK into space with the uzi a couple times, i found i was making the turtle fly up with the UP key. I was GAINING altittude. I made him float from the ground, all the way up to 1000+! after a while i let it go and he sunk back down, and then i lost his flying ability/glitch. still playing, great game
ok, good work, you have a lot of skill making flash. i think your weaknesses are...everything BESIDES actually making the flash.
-choice of music in the begining=good until the started singing, that just killed the flow completely.
-jumping between sprites and hand drawn shit=kinda irritating, again breaks up the flow of your story
-WORST SCOTTISH ACCENT EVER!!
-the setting description was annoying and way too long, plus, super generic. you basically described our world as it is right now in a dramatic voice. on top of that, it didnt serve to set up the story at all. it was like a non sequiter.
sorry if you think im taking this too seriously, but to me it seemed like you seriously tried to make a good flash, so im pointing out some bad points. trying to help, honestly.
why put so much work into a game that you know no one newgrounds is going to take the time to really get through? why die in one hit? why not lose points. you know how die hard gamers whack it to the scoreboards, let THAT be the challenge rather than keeping your temper in check in response to how difficult and frustrating games like this are...WHY??????!!!!!!! good work though, you obviously have a lot of talent
CANNOT get the 2nd to last level (39/40). i just dont get that one. I managed to get the squares in two stacks starting on the left and right smileys, but no matter what, after a certain height, the stack falls. hint?
All 125 flash Reviews
Rated 5 / 5 stars February 18, 2010
awesome
my hometown featured in a game on newgrounds. fantastic.
ps (my hometown is where the plane took off from, not austin. fuck austin)
Rated 0.5 / 5 stars January 28, 2010
fact check
i agree with daellis94, AC-130's were famous before video games thought to use them as a gimmick. also, not as important, but still true, Lockheed and Boeing made the AC-130 (lockheed made the c-130, boeing turned it onto a gunship), not the Air Force
Rated 2.5 / 5 stars September 19, 2009
front page is typo
front page says taylor west in the description
Rated 3.5 / 5 stars September 17, 2009
good, but too long to hold my interest
the concept wasnt strong enough to compel me for too long. and no matter how good a game is, the A/S controls ruin it for me every time. carpal tunnel anyone?
Rated 4.5 / 5 stars August 17, 2009
way fun
like a violent version of hedgehog launch!
got a cool glitch where i used the basic rocket to shoot myself parralel with the ground, just inches of the surface. i hit a goomba and shot straight into the space, about 700+ with the arrow showing where you are above the screen. but that's not all. after shooting myself BACK into space with the uzi a couple times, i found i was making the turtle fly up with the UP key. I was GAINING altittude. I made him float from the ground, all the way up to 1000+! after a while i let it go and he sunk back down, and then i lost his flying ability/glitch. still playing, great game
Rated 3 / 5 stars August 14, 2009
alright
ok, good work, you have a lot of skill making flash. i think your weaknesses are...everything BESIDES actually making the flash.
-choice of music in the begining=good until the started singing, that just killed the flow completely.
-jumping between sprites and hand drawn shit=kinda irritating, again breaks up the flow of your story
-WORST SCOTTISH ACCENT EVER!!
-the setting description was annoying and way too long, plus, super generic. you basically described our world as it is right now in a dramatic voice. on top of that, it didnt serve to set up the story at all. it was like a non sequiter.
sorry if you think im taking this too seriously, but to me it seemed like you seriously tried to make a good flash, so im pointing out some bad points. trying to help, honestly.
Rated 4.5 / 5 stars June 30, 2009
this goes for #2 as well
very few times do we find something on this site that is truly unique, and truly random. this is both. very well done.
Rated 4 / 5 stars April 9, 2009
pretty good
good tribute. song was kinda cheesy but i like how you timed the animation. why no blockhead?
Rated 2.5 / 5 stars April 1, 2009
why?
why put so much work into a game that you know no one newgrounds is going to take the time to really get through? why die in one hit? why not lose points. you know how die hard gamers whack it to the scoreboards, let THAT be the challenge rather than keeping your temper in check in response to how difficult and frustrating games like this are...WHY??????!!!!!!! good work though, you obviously have a lot of talent
Rated 4.5 / 5 stars February 5, 2009
fun
CANNOT get the 2nd to last level (39/40). i just dont get that one. I managed to get the squares in two stacks starting on the left and right smileys, but no matter what, after a certain height, the stack falls. hint?
*****SPOILER AHEAD*****
1. Stack all the squares into a massive tower.
2. Knock them over with the big rectangle.
3. Catch them !
;D